'Atlanta' is Wild West-y - every corner of the city is trying to get by under its own rules. There's no single narrative. At the outer edges, the overgrown parking lots and project blocks, the city is a few yards… — Hiro Murai Copy Share Image
At the end of the day, if you don't identify with the main characters, no television show will work. — Hiro Murai Copy Share Image
Too many things are possible in a dream. It's most interesting when you don't know which space you're in. — Hiro Murai Copy Share Image
I love museums, but I always thought there was something funny about a group of strangers silently staring at works of inanimate objects together.… — Hiro Murai Copy Share Image
I'll listen to a song so much that ideas start to form out of daydreaming. It's as if I'm reverse-scoring the track and building… — Hiro Murai Copy Share Image
Two things - one is obvious: always keep making. The second thing, with regard to music videos specifically - the music video industry can… — Hiro Murai Copy Share Image
Directing action scenes is really just pure visual storytelling that just makes sense to me pretty intuitively. — Hiro Murai Copy Share Image
I'm a firm believer in the idea that once we make a thing and release it, my turn to talk is done. Ideally, you're… — Hiro Murai Copy Share Image
I remember, when 'Atlanta' first happened, I didn't know what to expect. It felt like it was a lot of responsibility. — Hiro Murai Copy Share Image
I like absurdist aesthetics. There's something about dream logic that's really fascinating, how it interweaves with narrative. — Hiro Murai Copy Share Image
I've never been robbed in person, but I've gotten my car broken into a couple of times. — Hiro Murai Copy Share Image
I usually work in music videos, where we shoot, like, 10 to 12 setups and 60 shots or something. — Hiro Murai Copy Share Image