When you have an audience that embraces you that much, you really want to give them your best. It becomes a really interactive experience instead of just playing a show to random people - there's a connection. — Emily Kokal Copy Share Image
On 'Heavy Rain,' the game started with something that happened to me when I lost my son, my six-year-old boy, in a mall. I was so scared. I was curious to see if I could create that impression, that fear,… — David Cage Copy Share Image