The linear design of FFXIII had a great advantage in providing players with enough time to become familiarized with the new battle system and the unique world. But on the other hand, it led to players feeling like the majority… — Motomu Toriyama Copy Share Image
The linear design of FFXIII had a great advantage in providing players with enough time to become familiarized with the new battle system and… — Motomu Toriyama Copy Share Image
We have a lot of great creators in Square Enix, but for larger-scale development we will be doing more distributed and outsourced development to… — Motomu Toriyama Copy Share Image