The colors I choose there was to paint the first hotel, the Disneyland Hotel. Because of the cloudy sky we had in… — John Hench Copy Share Image
The park achieved a kind of reality. Like these virtual reality games the children are playing with. I told them we were… — John Hench Copy Share Image
Of course, it gave the studio an enormous power, because I don't know any other place who had that skill with images to communicate… — John Hench Copy Share Image
It's an enormous amount of work: there are 28 separate buildings, and I work on the choice of the colors for everything. Outside colors,… — John Hench Copy Share Image
We were trained from cartoons. Everything who was on the screen was chosen. Anything who was not there was deliberately not there. — John Hench Copy Share Image
Walt had a marvelous intuition. And because he understood people very well, liked them and had great respect for people, there was nothing cynical… — John Hench Copy Share Image
Well, it was never supposed to be like that. Walt died before we had finished. The original idea of Walt's was that you came… — John Hench Copy Share Image
It was supposed to be in the second street project for Main Street. But who knows? Maybe it will be built one of these… — John Hench Copy Share Image
Even in China. Children there, next to the Great Wall, who had never seen Mickey Mouse responded. So the studio did have that skill… — John Hench Copy Share Image
I did what we call dry for wet effects, some of the miniatures work and two animation sequences. — John Hench Copy Share Image
But Walt and him shared the same kind of optimism. Walt believed in himself, and he was optimistic about what he wanted to do.… — John Hench Copy Share Image
Walt's idea was that - as soon as the people who were dining got through their main course. They were supposed to all be… — John Hench Copy Share Image
For instance, some early ideas for Florida were done only recently. The idea of a little village was there from the beginning and now… — John Hench Copy Share Image
I helped develop Disney's) special effects department at that time, which helped very much when we worked on "20000 Leagues under the Sea" — John Hench Copy Share Image