Thanks to Twitter, Reddit, web media, and social media, we have the opportunity now to kind of blur that line between the people who produce the content, the people that watch it, and instead make it a conversation, make it… — Matthew Mercer Copy Share Image
There's an old-school gatekeeper mentality to some of the RPG community: 'It's unfair that somebody out there can make money on something that I… — Matthew Mercer Copy Share
Whenever I'm driving through an area of a town, and it gets really foggy, my brain immediately starts having anxiety because of 'Silent Hill.' — Matthew Mercer Copy Share
The difference between 'Resident Evil: Damnation' and 'Resident Evil 6' is in 'Resident Evil 6' we did facial mo-cap, along with the voice over.… — Matthew Mercer Copy Share
Role-playing games are just an organic improvised space for storytelling. — Matthew Mercer Copy Share
Time and time again, the players constantly surprise you and often not do at all what you expect and completely muck up your preparation,… — Matthew Mercer Copy Share
A lot of games and voiceover projects, they're not giving the actor a lot of context. The actor, no matter how good they are,… — Matthew Mercer Copy Share
For me, the very first video game I ever played would have been 'Return of the Jedi' on the Atari 2600. — Matthew Mercer Copy Share
I try desperately to try and figure out how they'd react to different scenarios. That's part of what the DM's job is: to try… — Matthew Mercer Copy Share
'Resident Evil: Damnation' was physically mo-capped and recorded with the mo-cap actors first, so there wasn't a whole lot of flexibility with timing, so… — Matthew Mercer Copy Share
I've worked on a lot of fighting games, so I was very used to the idea of combat sounds. — Matthew Mercer Copy Share
Thanks to Twitter, Reddit, web media, and social media, we have the opportunity now to kind of blur that line between the people who… — Matthew Mercer Copy Share
I played the first 'Resident Evil' on a PlayStation in high school. I remember, those were the beginning of the survival-horror genre; I've been… — Matthew Mercer Copy Share
'Dungeons and Dragons' has evolved over the years, and so has the community that played the game. It had a lot of lingering stigma… — Matthew Mercer Copy Share
The rules - I think that's one big thing that people seem to get caught up in is that I have to know all… — Matthew Mercer Copy Share
It's always hard when you're working on a project, and you're seeing it in bits and pieces, whether that be film, television, video games,… — Matthew Mercer Copy Share