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On a Bioware game, if I say anything that's not on the…

“On a Bioware game, if I say anything that's not on the page, It would create a bug in the system, and it would kick back, and I would have to do it again due the technical demands they deal with.” quote by Jennifer Hale
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“On a Bioware game, if I say anything that's not on the page, It would create a bug in the system, and it would kick back, and I would have to do it again due the technical demands they deal with.”

Jennifer Hale

About This Quote

This interpretation was drafted with AI assistance. It is one reading of the quote, not the author's own explanation.

Talking about strict scripting in game dialogue, where deviating from predefined lines causes system errors and forces repetition.

In simple terms: Game dialogue must follow exact scripts or it breaks.

Key Takeaway

Follow the script to avoid bugs.

Themes

game development dialogue design technical constraints

Mood

frustrated analytical

Type

technical process

When to use this quote

  • voice acting
  • testing
  • debugging
  • player experience

Key Concepts

scripting error handling user interaction

Questions to Reflect On

  • How can developers balance flexibility with stability?
  • What tools could allow safe improvisation?
A Different Perspective

Rigid scripts limit creative improvisation.

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