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What I'm doing is creating a game. I'm not making a movie…

“What I'm doing is creating a game. I'm not making a movie. To make the game more enjoyable and captivating, and to make the player feel like he's present in that setting, we need the cinematic element.” quote by Hideo Kojima
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“What I'm doing is creating a game. I'm not making a movie. To make the game more enjoyable and captivating, and to make the player feel like he's present in that setting, we need the cinematic element.”

Hideo Kojima

About This Quote

This interpretation was drafted with AI assistance. It is one reading of the quote, not the author's own explanation.

Advocates treating games as interactive cinema, using cinematic techniques to immerse players and enhance enjoyment.

In simple terms: Games should feel like movies.

Key Takeaway

Use cinematic storytelling to deepen player immersion.

Themes

gaming cinema immersion design storytelling

Mood

creative innovative immersive

Type

philosophical inspirational

When to use this quote

  • game design
  • VR experiences
  • educational simulations
  • marketing
  • null

Key Concepts

interactive narrative visual storytelling player agency

Questions to Reflect On

  • How to balance narrative and player freedom?
  • What cinematic tools best serve gameplay?
A Different Perspective

Cinematic focus can limit player agency.

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