Entertainment companies always have to stay on the edge of trying to catch that certain thing that will grab people's attention. And… — Shigeru Miyamoto Copy Share Image
I think that the entertainment industry itself has a history of chasing success. Any time a hit product comes out, all the… — Shigeru Miyamoto Copy Share Image
I feel more reassured with physical media. Entertainment is something that will not just become digital. — Shigeru Miyamoto Copy Share Image
This is the entertainment industry, so game designers have to have a creative mind and also have to be able to stand… — Shigeru Miyamoto Copy Share Image
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They… — Shigeru Miyamoto Copy Share
If it turns out that Mario doesn't really fit into the type of game I want, I wouldn't mind using Zelda as the basis… — Shigeru Miyamoto Copy Share
Games are a trigger for adults to again become primitive, primal, as a way of thinking and remembering. An adult is a child who… — Shigeru Miyamoto Copy Share
I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game… — Shigeru Miyamoto Copy Share
Anything that is impractical can be play. It's doing something other than what is necessary to continue living as an animal. — Shigeru Miyamoto Copy Share
I think I can make an entirely new game experience, and if I can't do it, some other game designer will. — Shigeru Miyamoto Copy Share
Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number of items,… — Shigeru Miyamoto Copy Share
A good idea is something that does not solve just one single problem, but rather can solve multiple problems at once. — Shigeru Miyamoto Copy Share
I'm not saying that I'm going to retire from game development altogether. — Shigeru Miyamoto Copy Share
It isn't about games, for me, personally, and it never really was. It was about creating something- anything- far bigger than yourself. — Shigeru Miyamoto Copy Share
I don't want to criticize any other designers, but I have to say that many of the people involved in this industry - directors… — Shigeru Miyamoto Copy Share