---
title: "Meaning & Key Takeaway of: At the time we started working on 'World…"
description: "\"At the time we started working on 'World of WarCraft,' I think there was a limiting belief in the games industry and maybe outside the games industry, ..."
image: "https://sms4smile.com/quotes/i/e35/michael-morhaime-7542_belief_at-the-time-we-started-working-on-world_1331491.jpg"
---

#  At the time we started working on 'World of WarCraft,' I…

![“At the time we started working on 'World of WarCraft,' I think there was a limiting belief in the games industry and maybe outside the games industry, that MMOs would only appeal to the most hard-core of hard-core players, and therefore you didn't really need to do anything to make the game…” quote by Michael Morhaime](https://sms4smile.com/quotes/i/e35/michael-morhaime-7542_belief_at-the-time-we-started-working-on-world_1331491.jpg)   [Download](https://sms4smile.com/quotes/i/e35/michael-morhaime-7542_belief_at-the-time-we-started-working-on-world_1331491.jpg) [Open image](https://sms4smile.com/quotes/i/e35/michael-morhaime-7542_belief_at-the-time-we-started-working-on-world_1331491.jpg)

> “At the time we started working on 'World of WarCraft,' I think there was a limiting belief in the games industry and maybe outside the games industry, that MMOs would only appeal to the most hard-core of hard-core players, and therefore you didn't really need to do anything to make the game accessible to the wider audience.”

[Michael Morhaime](https://sms4smile.com/quotes/author/michael-morhaime/)

## About This Quote

This interpretation was drafted with AI assistance. It is one reading of the quote, not the author's own explanation.

The industry assumed MMOs were only for extreme gamers, so they ignored broader accessibility.

**In simple terms:** People thought only hardcore gamers would play MMOs.

Key Takeaway

Consider wider audiences when designing games.

Themes

gaming industry accessibility assumptions design audience MMO

Mood

reflective analytical

Type

observational strategic

When to use this quote

- game development
- marketing strategy
- user experience design

Key Concepts

market perception player diversity inclusion

Questions to Reflect On

- How can games be inclusive without alienating core fans?
- What barriers prevent casual players from trying MMOs?

A Different Perspective

Assumes all players have similar skill levels and interests.

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