---
title: "1 Pacing Level Quotes By Ernest Adams"
description: "1 Pacing Level quotes by Ernest Adams. Plus more from Ernest Adams and more Pacing Level sayings from other authors."
image: "https://sms4smile.com/quotes/i/351/ernest-adams-16190_action-movie_as-a-general-principle-the-pacing-of-a-l_1346315.jpg"
---

> [“As a general principle, the pacing of a level in any game, especially a game with physical challenges, should alternate between fast and slow periods, just as the tempo of movements in a symphony or the levels of excitement in…](https://sms4smile.com/quotes/ernest-adams/as-a-general-principle-the-pacing-of-a-level-in-any-game-especially-a/)

[Ernest Adams](https://sms4smile.com/quotes/author/ernest-adams/)

[Image](https://sms4smile.com/quotes/i/351/ernest-adams-16190_action-movie_as-a-general-principle-the-pacing-of-a-l_1346315.jpg)

## More by Ernest Adams

> [“You should also make fresh supplies available to him immediately after he surmounts a challenge that costs him a lot of resources, as Chapter…](https://sms4smile.com/quotes/ernest-adams/you-should-also-make-fresh-supplies-available-to-him-immediately/)

[Ernest Adams](https://sms4smile.com/quotes/author/ernest-adams/)

> [“Players don’t mind getting money for free, but when they have to spend it, they want to know why. Explain your drains.”](https://sms4smile.com/quotes/ernest-adams/players-don-t-mind-getting-money-for-free-but-when-they-have-to-spend/)

[Ernest Adams](https://sms4smile.com/quotes/author/ernest-adams/)

> [“Drains A drain is a mechanic that determines the consumption of resources—that is, a rule specifying how resources permanently drop out of the game…](https://sms4smile.com/quotes/ernest-adams/drains-a-drain-is-a-mechanic-that-determines-the-consumption-of/)

[Ernest Adams](https://sms4smile.com/quotes/author/ernest-adams/)

> [“Sources If a resource or entity can come into the game world having not been there before, the mechanic by which it arrives is…](https://sms4smile.com/quotes/ernest-adams/sources-if-a-resource-or-entity-can-come-into-the-game-world-having/)

[Ernest Adams](https://sms4smile.com/quotes/author/ernest-adams/)

> [“A game concept is a description of a game detailed enough to begin discussing it as a potential commercial product—a piece of software that…](https://sms4smile.com/quotes/ernest-adams/a-game-concept-is-a-description-of-a-game-detailed-enough-to-begin/)

[Ernest Adams](https://sms4smile.com/quotes/author/ernest-adams/)

> [“If the available power grows at exactly the same rate as the absolute difficulty goes up, the relative difficulty will be a flat line,…](https://sms4smile.com/quotes/ernest-adams/if-the-available-power-grows-at-exactly-the-same-rate-as-the-absolute/)

[Ernest Adams](https://sms4smile.com/quotes/author/ernest-adams/)

> [“To keep the absolute difficulty level constant, whenever you increase the time pressure on a player, you should also reduce the amount of intrinsic…](https://sms4smile.com/quotes/ernest-adams/to-keep-the-absolute-difficulty-level-constant-whenever-you-increase/)

[Ernest Adams](https://sms4smile.com/quotes/author/ernest-adams/)

> [“Unless your game is a just-for-fun simulation such as Super Mario Kart or Beetle Adventure Racing!, vehicle simulation is the most technologically oriented of…](https://sms4smile.com/quotes/ernest-adams/unless-your-game-is-a-just-for-fun-simulation-such-as-super-mario/)

[Ernest Adams](https://sms4smile.com/quotes/author/ernest-adams/)

> [“People love to design and create things, whether clothing, creatures, buildings, cities, or planets. They also love to customize a basic template of some…](https://sms4smile.com/quotes/ernest-adams/people-love-to-design-and-create-things-whether-clothing-creatures/)

[Ernest Adams](https://sms4smile.com/quotes/author/ernest-adams/)

> [“Never forget that your ultimate goal is to create entertainment for the player—”](https://sms4smile.com/quotes/ernest-adams/never-forget-that-your-ultimate-goal-is-to-create-entertainment-for/)

[Ernest Adams](https://sms4smile.com/quotes/author/ernest-adams/)

> [“Plan to throw away all sound, art, and code created for a prototype. That way your artists, audio people, and programmers can work quickly…](https://sms4smile.com/quotes/ernest-adams/plan-to-throw-away-all-sound-art-and-code-created-for-a-prototype/)

[Ernest Adams](https://sms4smile.com/quotes/author/ernest-adams/)

> [“In the most general sense, a balanced game is fair to the player (or players), is neither too easy nor too hard, and makes…](https://sms4smile.com/quotes/ernest-adams/in-the-most-general-sense-a-balanced-game-is-fair-to-the-player-or/)

[Ernest Adams](https://sms4smile.com/quotes/author/ernest-adams/)

> [“Fundamental AI Technologies” in Core Techniques and Algorithms in Game Programming by Daniel Sánchez-Crespo Dalmau (Dalmau, 2004).”](https://sms4smile.com/quotes/ernest-adams/fundamental-ai-technologies-in-core-techniques-and-algorithms-in-game/)

[Ernest Adams](https://sms4smile.com/quotes/author/ernest-adams/)

> [“Overused Settings All too often, games borrow settings from one another or from common settings found in the movies, books, or television. A huge…](https://sms4smile.com/quotes/ernest-adams/overused-settings-all-too-often-games-borrow-settings-from-one/)

[Ernest Adams](https://sms4smile.com/quotes/author/ernest-adams/)

> [“Core Mechanics The core mechanics consist of the data and the algorithms that precisely define the game’s rules and internal operations.”](https://sms4smile.com/quotes/ernest-adams/core-mechanics-the-core-mechanics-consist-of-the-data-and-the/)

[Ernest Adams](https://sms4smile.com/quotes/author/ernest-adams/)

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